How to Build a Simulator – Part VIII – Conclusion

In the past eight weeks, we have covered the basics of building simulators. If you missed out on any information or want to review, here is a list of the entire “How to” series. Series List AVT Simulation’s Culture Here at AVT Simulation and the AVT Simulation Training Center we are always happy to spread…

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Construction Equipment Virtual Trainer (CEVT): Importance & Features

Blog: Construction Equipment Virtual Trainer CEVT: Importance and Features

Construction can be a difficult and dangerous job to complete. It requires the use of heavy, expensive equipment which should only be operated by trained professionals. These professionals could practice using the equipment itself, but this would likely elicit unneeded expenses for repairs, difficulties in training, and injury. As trainees use operational equipment for training,…

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How to Build a Simulator – Part VII – Business and Proposals

How to: Part 7: Business and Proposals

Throughout this “How to” series we have discussed the ins and outs of building simulators. From the lifecycle to the hardware elements to the software; the basics have been covered. In today’s edition of the series, however, we will discuss the business aspect of building a simulator and what to do once the integration is…

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How to Build a Simulator – Part VI – Visual Systems

This post is Part-6 of the “How To Build a Simulator” series. Previously published was the “How To” intro, which includes a summary of the series and a detailed schedule. Image Generator The image generator (IG) predominantly creates the OTW display as well as drives images to the multi-purpose/function displays (MPD/MFD) and sensor displays like…

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How to Build a Simulator – Part V – Fidelity to Reality

how to: part 5 fidelity to reality

This post is Part-5 of the “How To Build a Simulator” series. Previously published was the “How To” intro, which includes a summary of the series and a detailed schedule. Perception Human perception is a complicated and fragile concept; a concept that is controlled and manipulated greatly in the simulator industry. The purpose of a…

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How to Build a Simulator – IV – Elements

This post is Part-4 of the “How To Build a Simulator” series. Previously published was the “How To” intro, which includes a summary of the series and a detailed schedule. The Elements of a Simulator Flight simulators are complex pieces of technology. They require many components to all work together in unity to ensure everything…

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