Understanding Simulation Sickness and Its Function in the MS&T Industry

What Is Simulation Sickness?  

  • Nausea  
  • Dizziness  
  • Fatigue  
  • Sweating  
  • Headaches  
  • Disorientation  

Causes of Simulation Sickness

Several factors contribute to the severity of simulation sickness:  

  1. Latency and Frame Rate: High latencies or low frame rates in a VR or simulation system can amplify symptoms. If there is no prompt response by the simulated world to a user’s head movements, his or her brain has great difficulty in making sense out of the uncoordinated information, thus causing discomfort.  
  2. Field of View (FOV): A too narrow or too wide field of view may also cause sensory conflict. In the instance of an excessive FOV, it may make the user feel that they are moving quicker than they really are, which can cause motion sickness. 
  3. Unnatural Movement: Any sudden or unnatural movement within a simulation, such as changing direction or speed, predisposes users to simulation sickness, especially in high-intensity, fast-paced combat scenarios or flight simulators where the user has to make rapid movements. 
  4. Level of Immersion: The more immersive the simulation—using, say, full-body tracking, 3D audio, and photorealistic visuals—the more likely users are to experience sensory conflict. The brain expects a high degree of accuracy from an immersive environment, and when things don’t line up, it can make people feel sick.  

  Simulation Sickness in the MS&T Industry  

 Key Aspects of Simulation Sickness in Military Training:  

  1. Long training sessions: most military training takes place either in simulators or under virtual reality for long stretches periods. This will increase the likelihood of simulation sickness due to prolonged exposure to sensory mismatch, especially if users are tasked with high-stakes missions that require quick decision-making.
  2. Realistic combat and flight simulations: advanced military simulations present users with high-speed turns, rapid directional changes, and other exigencies—all of which have the potential to trigger simulation sickness—especially if the fighter pilot or soldier is tasked with conducting high-speed, high-pressure maneuvers.  
  3. Mental and physical stress: military training is both mentally and physically demanding. In combination with the discomfort associated with simulation sickness, this can notably reduce cognitive performance, hamper decision-making, and have a negative effect on performance.  

Combating Simulation Sickness in MS&T  

  1. Improvement of Hardware and Software
    • High frame rates and low latency: Advanced simulation systems should have a high frame rate—at least 60 FPS—coupled with low latency, so that the visual feedback matches the movement inputs given by a user. It decreases the possibility of sensory mismatch, a leading cause of simulation sickness. 
    • Realistic Motion Cues: The more realistic motion cues, such as g-force simulation, tactile feedback, and realistic seat movements in flight simulators, the more it harmonizes the visual and vestibular signals, thereby reducing the possibility of simulation sickness.  
    • Adaptive Software: Some simulators use adaptive algorithms that adjust the intensity of the virtual environment according to the user’s movements, therefore reducing the possibility of sensory conflict.  
  1. Gradual Exposure and Training  
    • Desensitization Protocols: Simulation sickness can also be reduced by gradually increasing exposure to the simulation; this “desensitization” helps the user build up tolerance to the simulated environment and get accustomed to the motion cues. 
    • Frequent Breaks. 
    • It is also possible to reduce the symptoms of simulation sickness by taking frequent breaks during a training session. The breaks allow the body time to recalibrate and reduce physical and mental strain from the prolonged exposure to the simulation.  
  1. Optimizing Simulation Environments 
    • Adjustable Field of View (FOV): Allow users to adjust the parameters of FOV; in this way, it offers customization for each individual user. A smaller value of FOV decreases less natural motions and decreases sickness during simulations. 
    • Natural Patterns of Movement in Virtual Environments: Simulating natural movements of the human body – for example, natural transitions between states of motion – will reduce feelings of discomfort.  
  1. Training Staff in Coping Mechanisms 
    • Cognitive Strategies: For some trainees, instruction in coping strategies such as controlled breathing and relaxation techniques can help to control symptoms if they start to feel ill during training. 
    • Physical Conditioning: Exercise in physical conditioning to increase balance and reduce motion sensitivity may also be helpful for some users.  
Young shocked male character having stars spinning around head, vertigo conceptual illustration

The Need to Treat Simulation Sickness in Military Training  

Key Takeaways

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